OCTOPUS, GIANT
{{Monster Table
| creature=
| style=
| size=Large | type= Animal (Aquatic)
| hd= 8d8+11 | hp=47
| init= +2
| speed= 20 ft. (4 squares), swim 30 ft.
| ac= 18 (–1 size, +2 Dex, +7 natural) | touch= 11 | flat= 16
| bab= +6 | grapple=+15
| at= Tentacle +10 melee (1d4+5)
| full_at= 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)
| space= 10 ft. | reach=10 ft. (20 ft. with tentacle)
| sa= Improved grab, constrict
| sq= Ink cloud, jet, low-light vision
| fort= +7 | ref= +8 | will= +3
| | str=20| dex=15| con=13| int=2| wis=12 | cha=3
| skills= Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
| feats= Alertness, Skill Focus (Hide), Toughness
| env= Warm aquatic
| org= Solitary
| align= Always neutral
| cr= 8
| adv= 9–12 HD (Large); 13–24 HD (Huge)
| la= —
}}
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.
COMBAT
An opponent can attack a giant octopus’s tentacles with a sunder attempt as if they were weapons. A giant octopus’s tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus’s tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check. Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. SEE WIKIPEDIA ENTRY: Octopus- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Aquatic Subtype Category:CR8 Category:Large Size Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}